local function piggycorolla_fx_fn(inst)
    inst.AnimState:SetFinalOffset(3)
    inst.AnimState:SetLightOverride(0.6)
end

local fx =
{
    {
        name = "sw_buff_piggycorolla_fx",
        bank = "sw_buff_piggycorolla_fx",
        build = "sw_buff_piggycorolla_fx",
        anim = "hit",
        transform = Vector3(1.2, 1.2, 1.2),
        fn = piggycorolla_fx_fn,
    },
}

return fx
